Here's an environment asset that I've recently finished. I've created the model and made some special shader for the stylized water. I hope you like it!
I created two shaders. A 'stencil write' and a 'stencil read' shader. The stencil write shader is applied to a cylindrical mesh so it's kind of a 3D-alpha mask. Here's a good tutorial about stencil buffers in Unity wrote by a friend of mine.
I just finished this 'pond shader'. It's nearly a completely procedural shader with just one texture for the circles in the middle of the pond. Hope you like it!
A hotair ballon asset for our game 'Good Company'. There's no light involved except the sunlight/directional light. The flame and the lit ballon are just two seperarte shaders with the same timescale. Hope you like it
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Idle/running state
I hope you like it!
Lovely work!
The new hydraulic table and a sneak peek into an actual gameplay scene.
Here's our new improved trailer. Rendering was done directly in Unity with the original gameassets. I hope you like it!
https://www.youtube.com/watch?v=ZglIzL-1xpk
I hope you like it!
I hope you like it!
A sylized metal/glass shader with a resizable sharp-edged specular and a adjustable shadow edge.
I hope you like it!
I hope you like it!
Texture RGBMask / VertexColor/ RotatingGradient controlling the Vertexoffset of the leaves
https://www.ronja-tutorials.com/2018/08/18/stencil-buffers.html
After 4 years, 9 months and 1 day of hard work we've finally released GoodCompany. 🎉
Congrats on the release guys!
Well done! hope sales reciprocate the time and effort put into finalizing this project.
Thank you!