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What are all the methods to texture game ready assets (methods studios actually use)?

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Sidney Eliot triangle

There are three ways I know of, to texture a model for a game, are there any other ways?

Method 1: Using layers, materials, smart materials (Example: realistic games)

Method 2: Hand painting textures (league)

Method 3: Using polypaint, mainly in zbrush but blender can also do it (just not as good) (Example: No idea)


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