Especially if it's supposed to hold up at this viewing distance and angles, some areas are too flat (screws, pins, insets, bottom details).
I'd say some areas miss detail or look a bit empty (like lower part facing user) - however don't knowing what references you are using.
The shading on the small lever/handle in the front looks smooth and it could use some more constructional detail.
Some bevels seem pretty sharp.
Regarding the presentation, I find the chromatic aberration bit too strong/distracting. I agree with Grubber, having some shots with the Model resting on a simple surface would be nice.
THank you guys for your answers! This was rendered just so i can get some feedback about the model itself. The fnial shot would be in a leather case sitting on the table with the camera in it
Replies
The model and textures looks good. But presentation could be improved with minimal environment, like a table and few props.
Hey, generally looks cool :)
Some points:
Keep it up!
THank you guys for your answers! This was rendered just so i can get some feedback about the model itself. The fnial shot would be in a leather case sitting on the table with the camera in it
It looks too clean and new. It needs some wear and tear.It is also too reflective. I would drop a roughness map a notch.
I'm also picking up projection artifacting on your bakes they're actually quite noticeable, to be honest.
Edit: *Highly Recommended * you browse through the following, for additional asset generation workflows in the pipeline:
Modeling breakdown
Texturing breakdown
Lighting breakdown