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FED-4 rangefinder camera. Roast and critique needed

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  • Grubber
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    Grubber polycounter lvl 15

    The model and textures looks good. But presentation could be improved with minimal environment, like a table and few props.

  • Fabi_G
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    Fabi_G high dynamic range

    Hey, generally looks cool :)

    Some points:

    • Especially if it's supposed to hold up at this viewing distance and angles, some areas are too flat (screws, pins, insets, bottom details).
    • I'd say some areas miss detail or look a bit empty (like lower part facing user) - however don't knowing what references you are using.
    • The shading on the small lever/handle in the front looks smooth and it could use some more constructional detail.
    • Some bevels seem pretty sharp.
    • Regarding the presentation, I find the chromatic aberration bit too strong/distracting. I agree with Grubber, having some shots with the Model resting on a simple surface would be nice.

    Keep it up!

  • solitudevibes
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    solitudevibes polycounter lvl 2

    THank you guys for your answers! This was rendered just so i can get some feedback about the model itself. The fnial shot would be in a leather case sitting on the table with the camera in it

  • plaintextures
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    plaintextures polycounter lvl 11

    It looks too clean and new. It needs some wear and tear.It is also too reflective. I would drop a roughness map a notch.

  • sacboi
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    sacboi high dynamic range

    I'm also picking up projection artifacting on your bakes they're actually quite noticeable, to be honest.

    Edit: *Highly Recommended * you browse through the following, for additional asset generation workflows in the pipeline:

    Modeling breakdown

    Texturing breakdown

    Lighting breakdown

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