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[GEMINI] Final Year Games Project [WIP]

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.・。.・゜✭・.・✫・゜・。.

CORE MEMBERS

Vicki Barglik - Art Director / 2D Character Artist / Project Manager

Haw Chan - Game Designer / Tech Artist

Tristan Kevin Laskowski - Hard Surface Modeller

Shueb Islam - VFX Artist / Sound

.・。.・゜✭・.・✫・゜・。.

FREELANCE

Cleo Edwars - Music Development

Gabriel Cingel - Lighting Artist / Blockout

Gabriel Monteiro - 3D Character Modeller

Laurelynn Austin - Environment Concept Art

Emi P - Environment Concept Art

Jacob Challis-Wagstaff - Texture Artist

Jericho Posadas - Animation Fred Austin - Animation

Philipp Canales - Foliage / 3D Artist

.・。.・゜✭・.・✫・゜・。.

SYNOPSIS

Stylised / Low-Poly / Open-World / Puzzle / Ambience / Third-Person

With the One World out of balance, you must traverse the True World and the Other World, as the Gemini God’s two worldly existences, to collect the fallen constellations of the Zodiac. Using all of the different Zodiac abilities, you solve puzzles to explore the ruins of the One World, and return it to harmony.

.・。.・゜✭・.・✫・゜・。.

Replies

  • cheysien

    Hi 😆 Gemini Game concept artist here (Vicki)!

    I present some beginning concepts of the playable character: Gemini!

    spacer.png


    Above are some silhouette thumbnail sketches of what the character could potentially look like.. 🤔

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    I took some of the more interesting silhouettes and added detail, but we decided on a more simple look in the end!


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    One of these cute designs caught our eye! Which do you think it it will be? (Find out in the next episode... dun dun dun! lol)


    See ya!

  • cheysien

    Thanks for tuning back in to the second episode of the Gemini Project lol

    We left off on a cliffhanger - what will the main character look like? 

    Well here he is!

    spacer.png spacer.png


    Gemini is the main character of the game, and will be playable in both versions of the One world and distinguishable due to colour variations! We also want the head piece to have a gradient of opacity like in the original chibi design as well as some cloak details :3

    I wanted to explore the colour possibilities below first...

    spacer.png spacer.png


    Take notice of the very cool rune/pattern details i added to the scarf and cloak! I'm undecided on which i like best... HELP! lol

    The takeaway from the people around me was that the more vibrant colours were more popular, so i did some more colour studies! Favourites?


    spacer.png


    All in all, were still unsure.. We want the character to fit in with the world while standing out! Maybe the final colours will only be decided when the world design will come together?

    Stay tuned for Gem boys turn around!


    Byeeeee!

  • cheysien

    Hello again!

    *cue dramatic music*

    ENTER: GEMINI TURN AROUND!!!!!

    (with a stand-in colour scheme)

    spacer.png spacer.png spacer.png spacer.png


     

    Cant wait to see him in 3D!!! ❤️  

  • cheysien

    WELCOME BACK!

    Exciting progress!!!!

    With the help of Mr. Gabriel Monteiro, Gemini is slowly becoming his 3D self!

    spacer.png


    I did have a bit of things for him to edit though! 


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    And he delivered, the absolute king!

     

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    Obviously i am never satisfied LMAO and gave him more things to change....


    Untitled_Artwork_3.png


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    Gab the legend responds with beautiful edits!

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    AAAA IT LOOKS SO GOOD! crazy to see your work come to life!!!

    Love u Gab ur the best ❤️

    Look forward to more edits!!


    Laters!

  • cheysien

    3D CHARACTER UPDATE!


    Gab did a bit more to the cloak thats worth showing!


    unknown.png


    He started retopologizing the model 😆

     

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    But we did ask for even less polys...


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    ITS COMING ALONG!

    YAAYYYY

  • cheysien

    Be prepared for yummy trousers....!!!

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    They look so good no?? Ty Gabb!!

    ❤️

  • cheysien

    YOU

    ARE

    NOT 

    PREPARED

    FOR 

    THIS

    Literally.

    I went WILD when i saw this omfg

    Gab is a god omg


    testScreenshot.jpg Gemini_Lighting_02_1.0130.png nocoat_gemini_1.0048.png testScreenshot2.jpg testScreenshot3.jpg


     

    im crying its so pretty - and the sparkles on the head piece scarf ❤️ 

  • cheysien

    Hi hi!

    So, Gemini will have abilities he'll be able to unlock.. and I drew up some quick motions for the look of the animation of each of these abilities 😆


    There is a Charged jump (Libra)

    eYqwLZj.png


    A Directional Charge Attack (Aries)

    IjAPIgk.png


    TFFX9D8.png


    A Shooting Ability (Sagittarius) 

    hx02vZ6.png


    Im not sure about the logistics of charging/plunging into a breakable rock with your face and about the way Gemini looks when shooting.. but thats for future me to worry about LOL

     

  • cheysien

    Helluu!!!!

    Ive been working on some plants for the foresty area of the map!!

    QIRagWm.png


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    What do you guys think?!

  • kennyc04

    Here is a sneak peek of the block out for the sky island region!! And below is one more block out of the main building in sky island :). Can't wait to see the complete product myself.

    BO_SI_BuildingC.png


  • Cg_Creator
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    Cg_Creator polycounter lvl 12
  • simonBreumier
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    simonBreumier greentooth

    Wow, really loved the final version for that character! Nice shapes and textures.

    Can't wait to play!

  • cheysien

    I've been trying to make a 'picture' logo for the game 🤔

    Initially i tried using the letters of the fonts to make like an overlapping logo...

    QzVUCpc.png


    But we weren't too into it...

    I then tried incorporating the Gemini sign into it again... We like these more, but were still unsure about which one we like..

    tNv4xfD.png


     

    Which is your favourite?

    Any tips or ideas?

  • cheysien

    Hewwo uwu


    So! We were thinking of having a statue in the altars where Gemini is able to pick up and unlock new zodiac abilities.. and ive designed something!


    KbatsEt.png


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    We can later cut up the 3d model maybe and have it be a part of the ruins scattered nearby!

    AND!! each zodiac sign can have a statue with different horns and the orb in between them will be corresponding to the zodiac altar it guards!

  • cheysien

    Hey hey hey is me again uwu

    I wanted to show off how I got to the stage of the final logo design!


    Initially I wanted something that maybe encompassed the Gemini sign ♊️ and the idea of the two worlds... so i came up with these...

    pdoy4yd.png


    And I finalised one of the designs we liked....

    5bLmC8O.png


    But damn. It wasnt it. The genini sign looked more like a 2 than the the sign and the vibe was just so old fashioned looking...

    Back to the drawing board!

    I tried some looser and modern fonts, but nothing was sticking...

    p99Af45.png


    UNTIL!!!!!


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    I tried incorporating those runes from Gemini's clothes that i designed earlier - like with the squares and lines - and we liked it soooo much! I think it turned out so good!

    I finalised it in indesign and voila! 



    DwmHjZs.png


     

    The title logo :DD

    YAY!

  • littleclaude
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    littleclaude hero character

    I can not wait to see your character in action.

    How is the level coming on?

    Untitled Image


    Untitled Image image.png


  • cheysien

    I have been TRYING my best to figure out the architecture of this world... 

    This one is the design of the spawn point Gemini Altar where the game begins...

    (Left to right: Floating island with pillars and waterfalls spawn point, bridge, exit with statues guarding the exit)

    ttJyzIn.png


    I tried incorporating the rune design from the clothes within the architecture again, as always trying to tie everything in the world together contextually...

    Z3BnriR.png


    But it just seemed too intricate for a simple bridge, so i tried toning it down... Maybe a mix of these will work in 3D? Who knows...

    YUjVZgH.png


    What do you think? Do they work? no? yes? maybe?

  • cheysien

    Extra stuffs I did!

     

    I was thinking about the potential crosshair design for the shooting and time stop abilities... I like the bottom right but maybe it maybe too bulky for the game?

    gOfjhjN.png


    I was also brainstorming some designs for the leading lights that will help the player know which direction to go in...

    K3vDYuB.png


    I think maybe the left is interesting but the weight ratio of the design is not it yet - I'll have to rework it for sure!

    Thoughts?


    2GbaTlg.png


    I also sketched up some pillar designs for the altars.. im not sure how i feel about them but its just the beginning!

  • cheysien

    HI!

    Laurelynn Austin made some lovely concept art for us for the Sky island/Cave part of the worlds!


    Sky Island:


    Cloud_concept2.png


    Caves:


    Cave_concept_pink.png


    With minor colour alterations....


    Cave_concept_pink_tame.png

    Which do you like more?

    Thank you Laurelynn!!

  • cheysien

    We Initially, for ease of testing, used the keyboard controls to move the character and use abilities.. BUT!!

    I present to you, the new and improved controls!


    V4S2oid.png


    I hope these controls will be comfortable to use!

    Do you think anything should've been different?

  • cheysien
    ezgif-4-2e3ac35bd2.gif

    I made a loading screen? But its just a 2d animation and frankly there was probably a way easier way of doing this animation in 3d.. And that would've probably made it able to be playable in correspondence to the loaded percentage...

    I'd also like it if the animation were to continue and be 'erased' in the same way it appeared.

    How can we do this?

  • cheysien

    I tried developing the Sky island architecture 🤔

    Were thinking of making each part of the models separately so that they can be modularly assembled and thus give a lot more variety in architecture while not giving us a lot of work! YAY!

    MPFAcSo.png


    tNir7la.png


  • cheysien

    HIII!!

    Ive been continuing with the flora of the two worlds!

    Here are some designs (Some older recoloured/reworked)


    WtbHBiU.png Untitled_Artwork_copy_3.png WojYNWO.png llK07vA.png


    What are your thoughts on these? Like them?

  • cheysien

    So! Jericho Posadas, another absolute UNIT of a KING, rigged and did a bit of animation of our Gem boy!

    It looks SO GOOD!

    I believe he used a plugin called kawaiiphysics to make the head piece flow in such a lovely way!

    The cloak got a bit buggy..

    undefined - Imgur.gif

    BUT! He managed to fix the cape too!!!!

    7e0dbdfe7582eeac451a7f54d0d884bf.gif


    IT LOOKS SO PRETTYYYYY!!!!!

    Vote Jericho for best boy

  • cheysien

    Hellu :>

    Just wanted to show an updated version of that lady statue from before...

    Which version do you like best? She will stand around a roundish altar on pillars!

    Untitled_Artwork copy.png


  • maddog

    the last one is the best but they are all amazing

  • maddog

    cant wait to see in color

  • cheysien

    Hiii 😆

    Jericho made some lovely animations for little Gem boy!

    Idle:

    ezgif-4-89df723e1e.gif


    Jump:

    I0PYqTx.gif


    Run:

    ANbgPGG.gif


    Walk:

    CWKIwX2.gif


    Here we have a little clothed turn around...

    But the cloth simulation for the cloak isnt entirely what we want - It looks kind of rubbery and heavy and folds in weird places... and the bottom of the fabric is all warped 

    We want it too look more whimsical and light while simultaneously more stiff?

    Kind of what you see in Journey mixed with a hint of Gris!


    ezgif-4-d500b25666.gif


    Another gif showcasing our issue

    ezgif-4-f1bab207eb.gif


    If anyone has an idea about how to make this look nicer, let us know!! 

    Maybe theres some sort of sim out there that will do this for us without us having to animate everything by hand!!

    Thanks a bunch!

  • cheysien

    Here we have a little extra Idle animation made by Fred Austin!

    TOtvNXy.gif

    So cute and alert uwu

  • cheysien

    Our music artist, Cleo Edwars, has been working on some lovely tunes! 

    https://voca.ro/13fqm0FoOhyv (CLICK HERE)

    image.png


  • cheysien

    HIII!!!

    I designed some more architecture! This is for the altar where you will be able to redeem collectable stars and use them for unlocking constellations! It will also double as a portal to the Other world

    You cans see here the bare bones of the altar... The stone in the middle (which may need to be bigger?) would be the portal - it would be nice if we could see the other world looking at it, but im being told that may be hard.. Ideas?

    hJELiOu.png


    This is the constellation unlockable part of the altar, where you can attain zodiac abilities! Some of the 'particle cloth' is cut\torn making unlocking that designated zodiac impossible! But some are whole - these are the currently playable zodiac abilities! The Gemini zodiac's designated 'particle cloth' will be already ' unlocked (the ability to enter the two worlds)! Unlocked constellations will glow while locked ones will not!

    LiblFvy.png


    Finally! You've seen these ladies here! There'll be 6 of them 'guarding' the altar of the Zodiacs!

    IL5eqQb.png


    Here you can see more detailed or initial versions of some of my designs as well as a birds eye view of the altar!

    chwbbiw.png


    What do you think of the alter <3?

  • maddog
  • kennyc04

    Here is a rough one, made according to the concept @cheysien drew. Overall, I like the vibes of it, especially the floating 'curtains'!

    Pic_Altar01.JPG Pic_Altar03.JPG Pic_Altar02.JPG


  • kennyc04
    image.png image.png

    A peek of the game before Gold Submission :).

  • kennyc04
    image.png image.png

    Complicated water material done by our freelancer.

    Credits to him: https://www.artstation.com/a_eos


    :)


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