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How Michael Vicente (Orb) sculpts his stylized edges?

Hello everyone.

I have been trying to figure out the way Michael Vicente (Orb) sculps his stylized edges with different brushes and settings. I already know how he creates stylized cracks on the edges, but how does he sculp the actual edges?

Here is what I'm talking about:

My guess is that he used trim dynamic, flatten or hpolish brushes and then smoothed the edges for a better result. It seems like he has somehow beveled those edges but I'm not sure.

Another example but it seems to be looking a little bit different:

The edges here are not quite beveled as I see but rather more smoothed or something like that.

I hope that you can help me with my question. It'll be also great if you could provide any tutorials for sculpting stylized edges like in the images above cause edges are one of the crucial things that define the stylized look of your model.

Thank you in advance.

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