Hello,
I've just about finished a low-poly model to bake my high-poly sculpt, but I wanted to make sure that everything looks right with the sculpt before I continue to prevent any headaches down the road. I'm new to ZBrush high-poly sculpting and am unsure if any parts are too polished, not polished enough, or inconsistent with the rest of the meshes.
Here is the high-poly sculpt:
Also looking back at it now, I'm going to replace the hammer with something higher resolution as I can see some bumps from dynameshing.
Feel free to be as open as you want.
Thank you,
Ethan Richards
Replies
Hey ! Good work !
Did you make all of this in Zbrush ?
I would say that the trigger is looking weird, a bit too smooth.
Thank you for the advice!
I made all of my primitives and booleans in Maya and then exported them into ZBrush so I can use its Live Boolean function. Once I was done I applied my booleans, dynameshed at a high resolution, then polished crisp edges until I got something I was satisfied with.