Home Technical Talk

Large asset texturing

jordank95
polycounter lvl 8
Offline / Send Message
jordank95 polycounter lvl 8

I have a bunch of pretty large stone statues that all need unique 0-1 bakes and Albedo maps since they are all painted a certain way and tiling textures won’t work in this case. What would be the best technique here? Using a 4K for each one of these assets seems a bit overkill. I’d also like to put more than one of these statues on a texture set, rather than each one have their own if possible.

not sure how to go about this to keep resolution high. Using a detail normal might be ok, but wondering if anyone else has other ideas?

Replies

Sign In or Register to comment.