Hi, I am about to overhaul my portfolio so I can start job searching. I am going to avoid working for big AAA studios like Blizzard, Take-Two, Ubisoft etc, (for personal reasons) and I am switching from Maya to Blender as its seems to be a better tool for modeling specifically and (possible discontinuation of Maya LT) so I won't fit tools requirements for most big companies. More so I just like to know what are full-time job possibilities outside of games and movies? Sites like LinkedIn or Zip recruiter seem to not have very many jobs for a 3D artist and if they do, they usually have absurd requirements for entry level work. Ideally Id like to find a job that lets me work remotely as I can't afford rent so let me know if that's likely or not. Where do you guys usually look?
Replies
1 - make portfolio
2 - send portfolio to studios
3 - improve portfolio so that you don't even have to send it to studios anymore
Not trying to suggest anything, but just FYI, Maya LT is probably discontinued because the Maya Indie license is same price per year but offers complete version of Maya.
If I was looking for a job at studios like that, I'd try to get to know people who already work there as a first priority.
Listed job requirements are like TSA rules. Enforcement of them 100% depends on the particular agent's disposition and hourly mood swings, so I wouldn't worry about it. If you want the job, apply for it.
The doc here lists a tonne of good places to search that either host a decent amount of game roles, or is specifically for them + other tips and places to check (I'm sure theres more in the replies). Some of them let you search by allowance of remote work.
I dont think MayaLT is goin to die.
@oglu
I have no idea about it, I just saw OP mentioned they thought it was going to be discontinued, and I looked at the price of the two services and it's the same. So then I think, why even bother with LT then? It's same price but stripped down tool.
Just a guess, but I think Maya LT is not bound by the same income / revenue limitations as a Maya Indie license.
Some moderate~smaller studios list on some of the above services for sure. But you may also have better luck with local indie or industry mailing lists/google groups, facebook groups, sometimes reddit and often twitter or discord if you can be in the right place at the right time (since informally listing these places is free).
Keeping an eye on the websites, social media accounts and discords of companies you're interested in, and checking on local game dev groups should start you on a path to figuring it out. Networking is probably more efficient for getting work with smaller teams, too.
^This