Hello!
I'm trying to figure what's the most efficent way to break the tile on a landscape textures. Most of the youtube tutorials are pretty lame – they are based on T_Varations from StarterContent and the result looks like something covered with awful grunge texture. There's also OpenLand which I heard is pretty useful in this.
Have you ever used OpenLand to break the tile or you have better solutions?
I know you can break it with a foliage and generally by using meshes, but there are scenarios when it's not enough (like sandy desert).
Replies
Have you seen ben clowards tutorials for macro/micro variation based on distance? That works pretty good.
For overlay texture you can find this example:
in the free marketplace package called "Rural australia."
I've found the overlay texture to make the biggest visual difference in hiding tiling.
Thanks! I've decided to buy OpenLand and it does the same thing actually, so I recommend doing it on your own for future readers of the topic ;P As I've seen some professionals also use this technique