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Marmoset Toolbag 4 transparency with DOF problem

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Hello Everyone,
I am trying to render my character in Marmoset Toolbag 4 with Raytrace on. In the full quality viewport Marmoset renders it correctly. But when I render it for the final result, the depth of field disappears in the backside of the transparent areas. Does anyone know where ı am wrong?

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  • ryanroye
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    ryanroye polycounter lvl 4
    its a bug with the renderer. I wouldn't mind seeing this fixed tough.
  • EarthQuake
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    There's a different (CPU-based) DOF technique that is used for final renders. This can cause some discrepancies and artifacts vs the viewport preview. The good news is we're working on improvements to this and hope to drop the CPU DOF effect and use the same GPU-based effect in the viewport and at render time in a future build. Plus some other nicety.
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