I've spent the last few months teaching myself Zbrush and various other 3D programs. I'm mainly interested in creating miniatures/statues for 3D printing. I've been tinkering around with an idea for a while:
What's the most efficient workflow for creating a high poly character (for 3D printing) with multiple versions of the same character in different poses or outfits?
I believe the workflow looks something like this:
- Create or alter existing base mesh for the character's body in Zbrush
- Import base mesh into Blender (or Maya) for rigging into various poses, and create animations for each pose that starts in the A-frame pose and ends in the desired pose
- Import base mesh into Marvelous Designer and create clothes, use each pose animation to simulate the clothes in that pose
- Import each of the posed and clothed models into Zbrush for final sculpting pass
- Finally, use Zbrush to prep the models for 3D printing (slicing parts that need to be printed separately etc)
This workflow would be faster than sculpting each version of the model individually in Zbrush alone, but is it the most efficient workflow? I'm still pretty new to 3D, and I don't know what I don't know. I feel like I could easily be missing something. I'm not opposed to learning other tools/software, so if there's another tool I could use to improve my workflow, please let me know.
As a secondary question, is it possible to rig a character and create an animation for each pose using Maya Lite? I've done it in Blender, but I haven't used Maya. Would Maya be more efficient or produced a higher quality result? Is it worth investing Maya Lite for something like that?
EDIT: Just to clarify, I want to go for a more realistic style which is why I am thinking of heavily relying on MD in this workflow.