What is the best way of modeling out a stylized 3D environment
Ok, so I’m new(ish) to 3D and was wondering how environments like these would be modeled out? (reference images below)
I always see tutorials and guides for individual assets, but not the environment itself. Surely it’s not modeled using a flat plane and a sculpting tool like most current open world environments are.I was playing Banjo-Tooie when I had the thought so I’m just using some of its maps as a reference. I’m interested to know everyone’s methods to modeling the ground, walls/cliffs, etc etc so I can start practicing! (I use Autodesk Maya 2020 & zBrush 2020 if that matters at all btw.)
Replies
You can explore the Banjo environments to better understand how they were constructed here: https://noclip.website/
For retro 3D art in general this thread may also be helpful: https://polycount.com/discussion/226167/retro-3d-art-faq-everything-you-need-to-know-to-create-ps1-n64-dreamcast-etc-3d-art