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Maya - VRAY - Getting a Normal Stamp from Render view?

3D4Eva
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3D4Eva polycounter lvl 3
I have a 3D mesh I made in Maya but I want to render it out in a certain position and angle so I can use it as a normal stamp in Painter. I'm using VRAY but the Render Elements has Normals which is camera space, but I would need a tangent space normal map. Is there a way to generate normal stamps from the render view other than doing a bake on a plane? I'm trying to get certain angles, not a top down.

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