So I started with this concept by Krzystof Roslan:
Won't be making the entire scene, just the wizard part.
Here are the high poly sculpts:
I used the Zremesher to make low poly and then brought them into my blockout in blender:
With the normal map and lighting:
After first texture pass:
I am just using a branch texture to achieve this lighting, let me know if there is a better solution that gives more control:
I will make the water a bit more cartoonish and fix the shadows which I think are a bit dark, but my main question; would be the ground, should I go with the reference i.e. grass texture with a few grass strands, or just fill the entire ground with foliage, let me know this or any other suggestion that you think will improve the scene overall. I don't wanna wait till end to ask feedback because then I don't have the energy to make those changes so better if I get some feedback now.