I'm making a game environment in Unreal Engine 4. I will also be using Photoshop, Quixel Mixer, and Blender for everything. The game environment is more modular.
Is it better to have more objects (duplicated and placed around UE4 scene) while each object has more texture resolution and density detail?
Is it better to have fewer objects but sacrificing texture resolution and density since the objects are bigger and get less UV space?
What are the performance differences? What do game industry experts do? What if my goal for the game is to be optimized but look as amazing as possible? Does it even matter that much (especially with UE5 coming out and photogrammetry getting more popular)?
I would like to hear from you guys on what's the best approach? Is neither right nor wrong?