Although, this could be used in toolbag 3 there isn't much point as toolbag 3 natively supports substance, toolbag 4 does not.
Hopefully this helps some people out.
this plugin works by reading the substance file then exporting it to texture files (.png) then importing those to toolbag.
Currently it supports importing substances with presets but it does not allow you to tweak individually parameters procedurally. This is something I want to work on for the future. The performance is also slow on textures with a higher res, I will see if there is anything I can but this might just be a limit of Substance Automation Toolkit. Reimporting textures is nearly instant as it doesn't need to do the render step, provided you don't delete textures in the storage folder. In the future I would also like to integrate this into the toolbag 4 library. At the moment this is not possible because the library does not support custom folders. BUGS
Feel free to report any bugs, trouble, or suggestions here.
I don't have a mac so let me know if it works for you or doesn't.
- Download and install substance automation toolkit. If you use a different install path other than the default you will need to change the path in the config file. if your on mac, currently, you will also have to do this
- extract and put the whole folder in your user or default plugins folder, this can be found in toolbag by going to Topbar -> Edit -> Plugins -> Show User/Default plugins folder.
- it should now show up in the Topbar -> Edit -> Plugins menu if not try clicking refresh in the same menu.
The config file offers some values for you to tweak
resolution is the resolution you want textures to be exported from the substance as
6 = 64x64
7 = 128x128
8 = 256x256
9 = 512x512
10 = 1024x1024
11 = 2048x2048
12 = 4096x4096
the storage directory is where textures exported from substance will be saved. the plugin normally should ask you on first start.
sbs_auto_tools_dir is the directory where substance automation toolkit is installed.
normal format indicates the format which textures should be exported. 0 = DirectX, 1 = OpenGL
use_presets allows you to select which preset you want to use from the substance. setting this to no makes it always use the default.