So, I'm very new to uving complex objects and baking in marmoset. I have been working on the uvs for a week, making sure they were straight and that the textures were in 2k but the bake still turned out wrong. It looks like it has artifacts in certain places and very pixelated up close. I do have some bars that are very large compared to the rest of the objects and I was making sure everything had the same texel density so could it be that the rest of the stuff turned out too low res? I honestly don't know what went wrong, I have been trying to fix any problems but it still turned out wrong. I'm so desperate at this point, I don't know if I can even solve this.