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Disable texture filtering with Nitrous in 3DSMax?

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PolyHertz quad damage
I was wondering if this is possible? It's one of the main reasons I use Direct3D instead a lot of the time, but the viewport runs much smoother with Nitrous on my Geforce660, unlike my old card, so I'd like to avoid jumping between them.

I'm running Max2012 but it's fine if its only on 2013/2014 as I'll eventually be upgrading anyway.

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