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FBX issue with file from Blender to Substance Painter

polycounter lvl 4
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Wolfer polycounter lvl 4
Hi there so i have this object in blender that i exported, it looks fine in the render and first image shows it in blender how it looks. 
now when i export it to substance painter i get this strange face issue on it as shown here.

you can see it has that face cover over it, why is it doing that. i checked the uv and it doesn't show that and i made sure to apply my rotation and scale. I also tried to put it in unity and it does not have this issue in unity so it does not show in Unity.


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