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Edges of mesh visible after baking normals on glossy material.

polycounter lvl 5
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universe polycounter lvl 5
I was baking normals for a sword in Toolbag and low-poly mesh with baked normals have visible edges:

Normal map looks good on it's own, I used triangulated mesh, Mikk/xNormal Tangent space. The mesh was made in Blender and exported as .fbx.


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