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Author:
Toivo
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Marmoset
Edges of mesh visible after baking normals on glossy material.
universe
polycounter lvl 8
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universe
polycounter lvl 8
Oct 2020
Hi,
I was baking normals for a sword in Toolbag and low-poly mesh with baked normals have visible edges:
Normal map looks good on it's own, I used triangulated mesh, Mikk/xNormal Tangent space. The mesh was made in Blender and exported as .fbx.
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Tagged:
Marmoset
baking
normals
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universe
polycounter lvl 8
Oct 2020
I think I fixed it a little by adjusting scene scale in Marmoset.
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