This project has been heavily inspired by Jakub Cervenka's
Main goal was to try Megascans Ecosystem in production of real-time environment and get a better understanding of material editor and landscape tools inside Unreal Engine 4.
Whole project from start to finish took me about 110 hours. Sometimes it felt like there is more room for improving composition, lighting, quality of hi-res shots and overall mood. So that's how this scene is went out of control a bit
Huge thanks to Ilya Ivanov
for providing feedback.
Additional videos can be found on Artstation
Feel free to ask questions if you have any, I'll be happy to answer them.
Thanks for watching!