THIS PROJECT IS NOW FINISHED
Check out the artstation post here: https://www.artstation.com/artwork/Kr3zb4
Feel free to look through this thread to get an idea of what my thought process was in regards to design decisions etc.
This environment is a new project I'm working on that is set in a dark fantasy world based on Vikings and old Norse mythology inspired mostly by God of War (2018) and Hellblade. To begin with, I gathered together as many images I could that I thought looked cool and created a few moodboards. I then selected three images I liked the most as main references, which I have posted below. I really wanted to make an environment that was tighter in scope, allowing me to focus on really high quality assets and a highly modular set-up whilst also working on a world-space that interests me hugely! Thus, the primary focal point here will be the mountain pass entrance alongside the guardian models.
^I liked the composition on this one, so block out lies on this composition as a base.
Next I started to block out the scene and look at which pieces I would be needing in terms of modular assets.
At this point I set up a trello board to manage how many of each asset I will need in the scene. Since most of it is rock types, trees, foliage and various landscape shaders, the tiling materials are of highest priority at the moment.
I then started playing around with materials in Substance Designer, creating some tileable cliff and wood materials.
Using block out geometry as scale guidance, I started creating geometry using the materials I'd created.
I also started working on the door asset, which is done in Painter for now. I will likely change various elements of the sculpt but I wanted to get a hero asset in as soon as possible before replacing more of the modular assets.
This is where I am at the moment in UE4. Thanks for reading and any feedback is welcomed!