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Finished - Below Deck Environment - Props

EthanP
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EthanP triangle
Hey guys! for a while now I've been working on a real time environment in UE4. The environment itself is based off of this work from Piotr Krezelewski which can be seen here. A huge thanks to Ayi Sanchez for mentoring me through this process! The experience was invaluable and I feel I've really learned a lot! 

As for now, this is just the props post as I am still putting some finishing touches on the final shots for the main environment! - I'll be posting the main environment in about a week so stay tuned! Also, about a week or so after that I'll be posting a breakdown explaining my process throughout the project!

Follow my Artstation here for more updates! https://www.artstation.com/weeties

Enjoy!


Cannon - Modeled in Maya, Sculpted in Zbrush, Textured in Substance Painter


Cannon - Detail Lighting and Wireframe | 12446 Tris |




Artstation: 
https://www.artstation.com/weeties


Cannon Closeup - Detail Lighting


Crates - All crates (and barrel) textured with trim sheets and decals


Nautical Lantern


Cannon Ball Crate - Maya, Substance painter. | The Crate was textured with a trim sheet and decals

Bottles - Maya, Substance Painter


Block and Tackle - Maya, Substance Painter


Modular assets used around the scene to build the larger structures


Wood Trim Sheet - Sculpted in Zbrush, Textures in Substance Painter


Decals - The middle four were sculpted in zbrush, baked and textured in substance painter.


Decals - Detail Lighting



Thanks for taking a look I hope you liked it! Coming up soon I'll be posting the main environment so stay tuned for that! You'll be able to find it here and also on my artstation at https://www.artstation.com/weeties . A while after that I'll be posting a breakdown explaining some of my processes for the production of the environment including my approach for the decals and how I used a trim sheet to texture all of the crates in the scene. 


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