More images, along with a video can be seen on my artstation - https://www.artstation.com/artwork/NxwObb
Im currently working on a new scene to develop my scene building and lighting skills, as well as just having some fun doing more modelling and texturing.
Trying to make as much as i can, but keeping the time frame as small as possible. So in the scene so far the ground uses Quixel materials, the models are created by myself, as well as materials for the models using Substance Designer and Painter.
Still lots to do with the current models, taking the building pieces into zbrush to rough them up a bit. And develop the materials further for the wall, doors and droid.
Any feedback on where to go with this, and any approaches to lighting, particle effects, cloth simulations, etc moving forward will be appreciated.