I've been working on Engine for end goal VR. I feel that I might have kept the cylinders to low poly. As Its also one main props.
I also want to do some closeups shot of the prop.
16, 24,32 sides and 32 with quad remeshed versiom.
What for subdivision should I consider? I also read that bevel/chamfer edges is good for VR and quads topology.
If anybody has some info on this I would be greatfull. Thanks in advanced.