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Spaceship Scene.

polycounter lvl 5
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Mattrobe polycounter lvl 5
I have created this scene within unreal. currently looking for feedback with lighting/composition mainly however any criticism is welcome. I am currently trying to follow some reference images of museum lighting for aircrafts. (will upload) 

Here is where Im currently at. the ship itself is inspired by the Sabre Fighter from Halo Reach. 

here are my reference images towards lighting

if you want to take a look at the low poly its below 
for some general critique

Highpoly Wireframe
I tried to keep to the geometry simple and use Normal stamps to create the paneling in areas amongst other detail. 


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