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[UE4] How to make material make MULTIPLE polygons individually Camera-Face

So i can get a plane to "Face to Camera" but i want to combine my object into one static mesh (its playing a billboard/grid animated texture), this then causes the entire cluster of planes to rotate together and goes all fucky.

 I know it must be possible as i've seen tree's with Camera-facing leaf cards that all seem to rotate from their own pivot point. Is this possible, and if so, how?

Any info would be great, thanks

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