Hello. I am a big fan of zbrush polish workflow for hard surfaces. That is if you want to get smooth cyllinder you go like that:
1. Create cyllinder with a lot of edges (128+)
2. Import into zbrush and use Polish.
3. Done, you have hipoly, smooth cyllinder.
But I know that there are faster ways to do this. Ideal case is that I would use the same amount of edges that I would like to have in low poly and do the "dirty" work in zbrush.
But I don't know how to approach this. I heard about many ways, like getting polygroups from uvs/edge creaes/ ?? and then first using Polish by polygroups (or features?) and then using standard polish.
Can someone please explain this to me or give me some links or "names" of this workflows so I could google that ?
Thanks and Cheers !
Replies
https://pixologic.com/zclassroom/lesson/panel-loops-options-part-1
Are you referring to this technique? It does involve a high edge count for rounded forms but flat areas, booleans and fillets can be pretty low poly.
Is there anything else that is "viable" for speeding up modelling ?