Hi all!
I finally decided to create a thread on Polycount. I will post my work here and really hope for suggestions and criticism of the community :*
So, here we go!
A while ago i finished the highpoly model of my favorite demon from one of my favorite games.
Soon I will starting the low-poly model and texturing.
It took a loooot of time because I invented the design right in 3D. Many parts were remodelled completely several times :'( However, I am very pleased with the result :'( 






fore more info please visit
ArtStation and
Instagram <<< here i have some 2D stuff too

Replies
Hope you enjoyed!
Hope the release date will not be too far T_T
Are you waiting for the DOOM becomes eternal?
more progress here: https://www.instagram.com/truemak_art/
keep on rocking!
BTW in comparison of the Doomguy from QC which has only 22k my Hellknight has 25k verts. But the Doom Slayer from DOOM 2016 has a whole 43k o_O
Some wire shots:
also i almost done the technic maps for him!
One 4096x4096 texture set
Looking forward to seeing the final textures
Now I’m working on the rig for this guy, so soon it will be posed and finally presented as it’s meant to be!
HERE IS THE LINK Cause the Sketchfab plugin does not working on this forum(404 error
Some screenshots from Sketchfab:
Some retro-vibe for SlayersClub August submission.
Finally It has posed. I tried to make the model as suitable as possible for a real current gen game project =^_^=
Sketchfab turnable here:

Spider Queen boss model for mobile game “Warrior Way – One Way Story”
Specs: 3168 vertices / 4506 triangles / 512x512 color texture
Beef Golem boss model for mobile game “Warrior Way – One Way Story”.
Specs: 6584 vertices / 8694 triangles / 512x512 color texture