Hello, everyone. Hope all of you are having a great day.
I've chosen Joe Gloria's concept art( https://www.artstation.com/artwork/BXRz
) to practice on making modular assets based on Sci-Fi design. This project will be a portfolio piece.
In the current state of my project, the project is mixed with block out and finished props that are already unwrapped with UV maps. The door and ceiling are just blocked out with rough shapes. The wall, floor, and devices are completed. The props are mainly made with face-weighted normal which means I won't make the high polygon models to save times. I believe I can get a lot more details by painting detail on the normal map in substance painter.
Any critiques on the modeling and scale would be very much appreciated.