So I have had these exploratory Ideas in my head for awhile and I finally have been sitting down and creating the foundational elements for UE4 actor based music-nodes. RIght now its all visuals and no music, however I figured i'd start this thread to show some of the neat stuff I try out as I go along for a few hours each week. The overarching goal is to get a scene setup that can either play music based off of the nodes or sync up the nodes to a composition of sorts. Either way.. this stuff is super exciting to me. Another note is I am recording as much as I can live on Twitch
and as a video locally with separate audio tracks so that I could potentially edit a little series together if people are interested.
Initial Super Quick test with linking actors together.
First test at spline-based links with hierarchical instanced static meshes along the splines to allow for further editing the spline paths in the future... Potentially could be done with with spline meshes instead, but I wanted to see how complex things got with HISM's. The answer is it got complicated really quick.
The basic linkage is simple atm.
It just asks for a paren't node to be hooked up to with a limit of only 1 parent per node. I think I'd like to expand this as I go however.
Lastly.. I think this image is funny because it actually really helped me sort out logic on how to animate the HISMs
Double lastly, if you have any cool ideas, feedback, or images/videos that could be helpful that would be greatly appreciated and is also highly encouraged due to the fact that I don't want to be in a bubble! Unless it is like cool bubble effects ...that get bigger and when they pop they drop the bass... *writes down in notes*