After getting some feedback from this forum a week or so ago I've been working on replicating a model from a game an existing game. As it's a fairly old game and model I'm trying to bring it up to modern standards. I've been referencing mostly the cinematic 'high poly' model and the in--game model in order to retain important aspects that make it recognisable from a players aspect.
Firstly is the model, second is the standard I'm aiming for. Thirdly the current mesh.
![Image: https://us.v-cdn.net/5021068/uploads/editor/2h/8wwo0awn48bt.png](https://us.v-cdn.net/5021068/uploads/editor/2h/8wwo0awn48bt.png)
The vast majority of the modelling is done, many parts have been duplicated for the sake of a complete model to show. In reality they will be duplicated once UV'd and there a few smaller details to be added such as the auto-turret on the right sight of the tank. As well as a few more sub-divs on the hull and turret.
If I had one specific question, it would be; how many UV Maps/Texture Sets wuld you recommend for a model like this? Thanks for your time and feedback,
Jordan
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