I have a problem where i had dublicate edges by mistake on the problematic polygons shown below, then i used merge vertices by 0.1 on the whole mesh to fix this, but now these faces don't work on symmetry. Is there a way to fix this?
![Image: https://us.v-cdn.net/5021068/uploads/editor/az/cbphu8e9wha4.jpg](https://us.v-cdn.net/5021068/uploads/editor/az/cbphu8e9wha4.jpg)
Btw I don't want to use mirror, because that will distroy my uvs which i don't want them mirrored too.
Replies
I've had cases like this too, where some components just don't get recognized no matter what and also had to delete/mirror.