This is looking really nice! Looking forward to more! Hah, I made the comment without having seen the second page of updates. The hair looks very stringy to me...just kinda...odd. Not sure if its just fibermesh going crazy or you have actual cards but its not reading like hair. I think you need to clump your strands more like hair would naturally do. The only time hair would get that way is maybe on more afro/dread like styles and Clem doesn't really have that. For the dirt, it looks very thrown on and the placement doesn't make sense. For wear and tear (inc dirt) you really want to pick your spots and add them where they make the most sense. dirt would accumulate towards the ends of sleeves or the bottom of the jacket as well as in crevices, etc. wear would occur where fabric would rub against each other or other garment pieces or towards the hands where you get the most contact. I would gather a lot of ref to make sure the wear itself looks correct per material...leather wears differently then cloth, etc. the base sculpts and the bakes seem pretty solid but the texturing needs work. For her head, I would ease up on the cuts and blood unless you plan on altering her expression to match. Might be cool to give her like one open wound but the rest are healed scars. Adding expression gets tricky unless you plan on revisiting the sculpt to add the subtle facial deformations that occur with almost any expression.