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[UE4] Procedural Brooklyn Buildings in Houdini

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lucim197 polycounter lvl 2
Hi guys,

It has been almost 6 months since I started to learn houdini. I have just finished a scene where all the buildings are generated procedural in Houdini. They have only minor differences but I think it's enough for now. I want to continue this project in future because there is room for improvement,  to make more variations and maybe to add some  roof props for example.
The textures are all made in Substance Painter or Substance Designer and it was rendered in Unreal Engine 4.


Arstation: https://www.artstation.com/artwork/3obAND

All comments and suggestions are welcome.  :smile: 




Youtube: https://www.youtube.com/watch?v=yEg99X7YMlA

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