I made a mirror using a lot of different tools and i dont know if this prop i made would be good enough quality for games. https://www.artstation.com/artwork/L22L3k
nice work, looks good, the topology isn't wonderful but its certainly passable. you could have avoided all the pinching in the center of the mirror by having mostly quad polys that go across the mirror instead of to a point, that probably doesn't effect the final result but is neater work. The dirt around the edge of the mirror reads a bit heavy handed on the viewer but that could just be the viewer. Personally I think a few more pieces of this quality in your portfolio and you will be in a decent position to apply for jobs.
@shabba I'm curious why you're suggesting the gold part have a black albedo!
Yeah i am as well i could understand what you meant if it was vray or corona or something alike that kind of renderer, but otherwise im not sure what you mean. @shabba
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Several edgeloops on the flat faces of the frame need to be removed as they do little to contribute to the silhouette.
Unreal and Unity to name a few.