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Texture vs Mesh

polycounter lvl 5
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siejang polycounter lvl 5
Hi, 
I'm making an environment scene, and I'm using PBR and 2k maps for my scene. 

I wonder which way is better to optimize my scene for game engine. Which one is more heavier? Texture map? Or More Meshes? 

Anyone knows tutorial or website that I can check for optimization of my environment scene? 

Any help will be great! 

Thank you. 

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