Hey all!
I am currently taking a course at CGMA in Modular Environments with Clinton Crumpler. I would like to share my progress and all the things I create for this environment, see what you guys think and implement your valuable feedback.
The environment I am going for is a beer brewery set around the mid 19th century. I really like the appeal of the environment being a workplace yet at the same time being so beautiful and well kept. This environment is a also perfect to study molecularity as most assets here I will create with a trim sheet!
Here is my general moodboard and reference board for the project:
Here is the blockout I have created so far in UE4. First thing I notice is that I will probably replace some of the back windows with a normal wall in order to control how many things I have to show outside of the environment.
I try to post weekly updates about my progress and what assets I create.
Thank you for reading
!
Replies
Museums try their best to preserve, but most of the time age wins.
I decided I want to create a white tile texture which will be the base for my whole environment as its used everywhere in the scene. This was my first go at creating the texture.
My initial thought ' huh. that's not too bad'.
Then I actually put the texture into UE4 and changed my mine. Back to the drawing
1 and a half hour later and I managed to make something a little bit more usable.
I might have to increase the size on these tiles as they might be slightly too small for my environment however I feel it's an alright start. Let me know if you have any tips!
My substance graph.
In Engine:
Test of trimsheet on the vats:
Now I noticed there is some lightmap issues on the table. Will have to go back into Maya and fix that. I can see that the golden studs are fairly low quality as well so I will increase the resoultion for that as it just looks bad.
sorry for the long break, I had to take a break due to the fact that I had to care of some family matters. But I am back!
This is the progress I made so far. I have made another square tile material but I can see that it is too shiny. I made some lamp blockouts which I will improve upon as the project goes along. I am looking for things to fill up the large white walls on the side as they are pretty overwhelming which I think causes the place to seem really empty. In my epic overpaint you can see the beautiful red door. I think creating the door will create an illusion that there is much more to this environment than just this room and will help contain the space a little bit. Let me know what you guys think as I really need some advice!
- tiles on every structural surface create alot of noise, break it up by introducing some non-pattern smoother surfaces
I think you should add more polys to the cylinders/brewery things. If you would play this in a FPS view they would seem quite boxy right now, and as they are so central to the piece you could give them some more love.
There are also some things I think you can add that would give it even more scale and make it look more like a workplace. For example some brooms and buckets for cleaning, gloves and tools for handling the hot surfaces and maybe some hooks for hanging up your clothes or work gear near the doors to name some few stuff.
I am looking forward to see you push this even further!
Just wanted to share my progress this week. The course is officially finished however, I don't feel the scene is finished at all so I will take the next few weeks to finish it to the best of my ability. @shabba I switched the ceiling for like a rough plaster material which I feel helps to break up the scene a little bit, thank you for the tip! @Nuclear Angel I started adding the things you mentioned and really helps with scale. I am still learning marvelous designer so I decided to use it to create aprons and I can say MD is amazing! Thank you for the tips!
Here is some screenshots
@shabba thank you so much for the document you made, it has helped me tremendously. I have had a look at the 'clock' things hanging down and they are actually like a museum piece that state the process going on so I am not sure If I should add them as they were not part of the brewery initially, what do you think? I have took your advice and the scene improved a lot! @fearian i agree, i put the AO down and it made the space so much better. I also made the vertex painted water material a little better and I feel this project is coming together. Let me know what you think!
I managed to finish the project as I am starting another CGMA course and I am starting a new job this week as a 3D Artist (yay!). I can't thank you guys enough for this and how much you have helped me. Here are some captures.
ArtStation link: https://www.artstation.com/artwork/GXOZKz
I will probably come back to this project and polish it up once I have some more time but I am really proud of what I have created and how much I have learnt however I can see that there are several things that I could improve.