Here is another lunch time project I've been working on. I figured I would share my process this time and maybe get a few pointers along the way. The images should be self-explanatory. But I photo-bashed another artists work to make a slightly different design, and then added all my own bells and whistles. The highpoly is mostly done at this point, but as the title says I'm gonna make a video game character, get him animated and marmoset viewer for everyone to see. Thanks for looking, open to crits!
Edit///. This was done 100% in zbrush, that was part of the challenge I made for myself here. But moving forward, I'll retopo in Maya, and texture in substance painter.