Today I will finally overcome myself, and post my process on my first ever character.
I planned to make the whole process from high poly sculpting from a concept art to retopology to uv, so that i will be usable as a gameready model.
I am very excited and also full of fear since I'm still pretty inexperienced..
The concept art i will try to complete is from David Benzal
, and this
is the concept i choose.
Out of respect for the artists, I asked him if this would be okay if i can try to model his character.
So enough chitchat, this is m current stage:
Alot details missing here, but of course i first try to get the base right.
Thats it for today!