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Question on modeling vents

Hey guys, I still have a lot to learn when it comes to hard-surface modeling. I was wondering what would be best way to approach adding vents on a curved metal surface?

Right now, I've separated the vent detail portion from the main mesh (screenshot below) The vents are not uniform and follow the surface bend.


Next step, I added some fencing edges and tried to clean up the mesh, but the smooth mesh still has some pretty bad pinching (I'm sure there is a better way of redirecting the edge flow to avoid this, and I'll give it another shot)

As a general workflow rule, I keep my meshes fairly low-poly and use the smooth mesh preview to visualize the result. In this case, I'm not too concerned about the polycount and I just want to achieve a production level topology.  I would like to add vents on much more curved areas like so: 



Looking forward to ideas, thanks!

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