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[UPDATED] Weapons

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Stexara polycounter lvl 4
Hi PC'ers!

These are some of the weapons i've done as an 3D Artist at a studio, hope you like it! C&C always appreciated
(will be posting more at the near future, stay tuned smile )

Heckler & Glock Artstation: https://www.artstation.com/artwork/L1rbP


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  • MarcoAntonio
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    MarcoAntonio polycounter lvl 6
    Hello Stexara!! Nice Work! You really have done well!! Still,there are some things you have to improve to make them nicer:
    1)Those high poly models look good but their edges are too sharp. In games, at close distance, will be no problem at all, but at long distance, aliasing artifacts are going to appear. You need to smooth them. A trick I usually use is inflate deformation inside Zbrsuh before baking. Furthermore, if you increase your edges smoothness your models are going to react better to lighting.

    2)Those textures are great but those wear details are too bumpy. The trick while texturing is making all detail you think of but making them as subtle as possible. If you make a detail too sharp or increase contrast too much you will give no rest option to the player´s eyes. Try to think how those weapons were storage and how they were used and make some kind of story for them. These kind of things will help you find ideas of whose details you need to set.
  • Stexara
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    Stexara polycounter lvl 4
    @MarcoAntonio
    Will try to be more careful at future projects for some of those sharper edges, subtle texture edge damage also. Thanks for the comments!
  • Stexara
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    Stexara polycounter lvl 4
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