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Baking alpha/transparency from a highpoly

ngon master
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zachagreg ngon master
So I've been wondering for some time now if there is some way to bake transparency from a highpoly in either Marmoset toolbag or in substance painter/designer. I believe it's possible inside Maya using the transfer maps alpha selection but have not tested it yet. Basically I want to be able to turn a section of my mesh will holes into just a plane with the normal and transparency baked from the highpoly mesh.

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