Hello everyone, welcome to the Bi-Weekly Substance Challenge.
How it works- Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud reference.
- You can be creative with the reference and make it look either realistic, stylized or hand-painted, it is up to you.
Guidelines- Try and give constructive criticism, giving and receiving this should help each of us artist grow.
- This is a Substance Challenge, so stick with that software.
- You can post Wip's and finished materials here.
- Don't share work you've done in the pass, if you done a material before, try it again don't try pass old work off as something you did for this.
- Final material renders to be rendered in a real-time engine (Marmoset, UE4, Unity, Cryengine, Stingray, IRay is also accepted).
- This is a learning experience for all, don't be afraid to ask questions.
- Learn all that you can and do share what you also learn.
- Please be respectful to each and everyone.
Discord
We have a channel in the Allegorithmic Discord group where you can share WIP's and final images as well as discuss the challenge,
Click here to go to it.If you have any other questions in relations to any of the Allegorithmic's software, use the appropriate channels for those questions.
ResourcesPrevious Challenges
I'm currently moving and not going to be near my pc for a while so I've done 3 challenges to keep you guys busy. I'll try and drop in from time to time with feedback. Challenge 13 - Sci-Fi Wall || 28th August - 11th September
Click the images for higher resolutions. (From gametextures.com)
Challenge 14 - Mars Surface || 12th September - 26th SeptemberClick the images for higher resolutions.
Challenge 15 - Lava || 27th September - 11th October Click the images for higher resolutions.
Materialize - 24th October - 24th NovemberIt finally has arrived. A new substance challenge but this time from Allegorithmic.
Click the image to find out more information.
Replies
Sorry for the late reply and thanks for the kind comments.
@TooLzor : For those pipes,
i make a very thin line that i Warp with a Gradient to get the pipe path
after that i use a Distance node to increase its size and a Curve node to make the distance gradient round.
@Larry : I've changed it a little since the previous update but here is the heightmap.
And yes there's no modelisation, it's all heightmap but i think you have to make sur you work in 16bit to avoid banding / strange lines / stairway in your gradient. This way, instead of having 256 lvl of gray you have 65536 lvl which make a much better gradient ^^
Here's a partial breakdown with Height - Normal - Ambiant - Emissive
@Larry Haha, perhaps I should make a real cookie material for a change
Click the image to find out more information.