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[UE4] WarArm Flak88 Gun and Props

polycounter lvl 12
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brandv3d polycounter lvl 12
Hey polycounters,

I'm glad to present to you with some of my latest props from the game I'm working on called "WarArm." Check it out at https://www.wararm.eu/
The team and I are an Italian indie studio and these are just some of my latest props for the game.  Thanks for looking.







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  • brandv3d
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    brandv3d polycounter lvl 12
    I did a quick time laps of the textring process of the wooden ammo box in substance painter.


    https://m.youtube.com/watch?v=AJ1dbAU6mQ0
  • CybranM
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    CybranM interpolator
    The end result is nice but I think you should have distributed the polys a bit better. The sandbags are very lowpoly (very noticeable on the top image) while the handles on the ammunition boxes have a lot more polys than they need. Same with the ammunition in the boxes, the tips are very straight and flat.

    I might be missing something and there was a reason for why you did that but from what I can tell there should have been more polys on the sandbags at least.

    The textures on the sandbags could use a layer of mud and such on the base, they currently feel too clean, like they're not part of the scene.

    The mud/water material is really nice :smile:

    EDIT: restructured the text a bit
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