I'm glad to present to you with some of my latest props from the game I'm working on called "WarArm." Check it out at https://www.wararm.eu/ The team and I are an Italian indie studio and these are just some of my latest props for the game. Thanks for looking.
The end result is nice but I think you should have distributed the polys a bit better. The sandbags are very lowpoly (very noticeable on the top image) while the handles on the ammunition boxes have a lot more polys than they need. Same with the ammunition in the boxes, the tips are very straight and flat.
I might be missing something and there was a reason for why you did that but from what I can tell there should have been more polys on the sandbags at least.
The textures on the sandbags could use a layer of mud and such on the base, they currently feel too clean, like they're not part of the scene.
Replies
I might be missing something and there was a reason for why you did that but from what I can tell there should have been more polys on the sandbags at least.
The textures on the sandbags could use a layer of mud and such on the base, they currently feel too clean, like they're not part of the scene.
The mud/water material is really nice
EDIT: restructured the text a bit