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Is it possible for a combined mesh to be broken apart for explosions, collisions etc?

polycounter lvl 2
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SummonedSpirit polycounter lvl 2
Title says it all,

I'm curious how should I go about developing an object which will be destroyed. In this case its a boat. Am I going to model the boat as a single polygon or do I need to create separate objects and put them together (combine polygons?) so they can be broken away

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