New project I've been working on! Will update thread with more info soon.
Made a few changes to the concept to make the gun a bit more functional. The bolt was originally near the front of the gun and it didn't make sense for the bullet to travel literally from the rear to the front of the gun so I pushed the bolt back like other bullpup style weapons.
In addition, it seems that most bullpup weapons (older and modern) seem to place the rear sights around the same area as the trigger.
Blockout almost finished..
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Thanks everyone!
Although, with that said, what @Aaron said about the weapon looking more delicate may have to do with the proportion shifts and scale changes done to make it feel more functional.
I think I'm going to take a quick step back and see what I can do about bulking up some sections of the gun while maintaining the functionality I attempted to introduce. After looking at the AUG and TAR I think putting the charging handle in front with a rod leading to the bolt in back could be a better option to retain more of the feel of the concept.
Thanks for the comments guys
I feel like I may have lengthened it out up front a bit too much. Will play with proportions some more before I go forward with the HP.
I've been super busy at work recently so I haven't gotten the time to give this much love
I will try to update again soon!
Creasing in Maya to hold hard edges that will then be polished in zbrush. On top of that, converting the crease to 1 subdiv smooth mesh preview and then exporting that to zbrush (no n-gons!). I've been using this method a ton both on this and at work to speed up my workflow.
What I build for the blockout ends up being very close to the high poly which ends up being very close to the low poly. I feel that I've really sped up my workflow as a result!
In the meantime, I wanted to play around in Keyshot on the high. Forgot to mirror some things though.. Will update later on.
Probably need to revisit some of the gloss values from metal to metal to give it a bit more visual interest. Anyways, update for the day.
Edit: The overall goal is to have this be a pretty worn version although I like to establish clean base materials in my painter stack before I start adding wear to them. That way I can have a more versatile smart material for future use.
Also the suppressor really adds something; not sure why. Maybe because it looks more balanced that way. Regardless, good call on adding it.
Proportions actually look better than the concept imo.
On a side note the name "Machtgewehr 40.4" given by the concept artist is total nonsense. That translates to "Might Rifle" and sounds very stupid. Also the designation of the original weapon, STG-44 (or MP44 as it was called to decieve Hitler to be a MP as he initially didnt agree to build an AR) comes from the year, 1944. So having 40.4 makes no sense, as there is no year 1940.4. Also it would be earlier in time, while it is clearly more futuristic, so id suggest STG-48 or something like that if you decide to name it.
Hitler was surprised as he did not agree to make a rifle, but when he saw it, he was amazed and called it the "Sturmgewehr". Really a cool story.
i'd say you could crank the bump a bit on the wood. and it looks like the gloss is just a solid value no texture? or if not the texture needs more contrast, that's all
Or just grab some other premade wood material, haha, nothing wrong with that amazing model.
Just a question: The hard surface poly bits. How are you doing the bevels? It looks like you mark the edges you want beveled and it applies a value to them different from the rest? Am I correct?
I do all my modeling in max so i'm just curious.
Also a version of it more brown. May jsut go with this if I can't figure out a good way to solve the problem above!
You could add a short colored sling on the front ring to counterbalance the colors and weight.